Monday, February 22, 2010

Assessment#1 ( Intro to OO ) - Week 5

Please upload the final (as final as you can get it) Game Design Document or GDD.

It must subscribe to the following requirements.

  • Be created by your entire group.
  • Have the backlog - ie all User Stories whether they have been complete or not.
  • Contain at least one concept screen shot (prefer more)
  • Be the entire game from start to finish - even if this will change.
  • Blogged here - convert as best as possible.

WiiCades requirement for uploading

Screen Size:

  • 550 x 400
  • 640 x 480
  • 800 x 600

Upload

  • So you want to Upload a game to WiiCade?

    Here's a couple of things you should check before you Upload a game to WiiCade
    • You game or animation must be Flash Lite 3.1 Compatible.
    • Your game must NOT require any essential Keyboard controls without the use of the WiiCade Remote API.
    • You must be a rightful owner of the game or have EXPLICIT permission to upload the file from its rightful owners.
    • Your game or animation must NOT contain pornographic images or otherwise inappropriate content.
    • Your game or animation does NOT contain any characters/places/objects owned by Nintendo Ltd.
    • You understand that your game or animation will go through a 1 week probation period where it must sustain a rating of at least 2.5/5 to remain on the site.
    If you meet all of the above requirements then you're ready to Upload your Game or Animation!
  • Do you have Flash?

    First things first, do you have a copy of Adobe[formely Macromedia] Flash on your computer? If you don't, click Here to download a Free 30-day Trial of Flash CS3 Pro. Be aware this version of Flash does not natively export to Lite 3.1, you have to manualy set it to export to Lite 3.1 in the "Export Movie" dialog. For more information, click Here.

Monday, February 15, 2010

Assessment # 1 (Games for Web) - Due Week 6

By week 6 you need to produce a simple point and click shooter.

Assignment one will make sure you understand the following Flash technologies

- Actionscript in the timeline
- Actionscript in a movieClip
- The MovieClip and it's properties
- Flash drawing techniques
- Game play with events (onRelease) from mouse
- Dynamic text and updating it
- Game progression - resolution

Here's an example.
http://wiicade.com/playGame.aspx?gameID=1627&gameName=Quickshot%20Elite

Saturday, February 6, 2010

Example iPhone games for Flash

These games could easily be created in Flash - watch for inspiration.

http://www.youtube.com/watch?v=VPs0_CeRKQg

Nintendo WII games done in Flash (for term 2)
http://www.wiiplayable.com