Wednesday, March 24, 2010

Team Awesome (a.k.a team modest)





















Early concept for main character





















This is the final concept fo the main character.






















Early concept for what sprites would look like





















This is a style sheet to ensure all game art follows the same art style.























These are some of the in game sprites for our game.

Monday, March 22, 2010

Team Cleaning Up The D.I.R.T. (a.k.a. Magnificent Steve).



Level map design

Hobo: currently named Steve
Silver robot: Silver Cleaning Droid
Bronze robot: Bronze Cleaning Droid
Small robot: Scuttlebot

Team CUTDIRT reporting in!

Our game is a top-down, dungeon crawl shooter.

Spoilers below, scroll down for short version.
Our Protagonist, (Hobo), was scavenging at (Tip). He noticed a cleaning robot eliminating junk. The robot was armed with X-grade detergent, a detergent so concentrated it could corrode most things in one shot. When he approached it, the cleaning robot attacked him out of the blue. Armed with nothing but the rubbish around him, he picked up the closest piece of rubbish and used it as an impromptu missile. The robot, splattered with dirt from the missile, though not visibly harmed, shot itself with its cleaning liquid, to try and remove the dirt, thus destroying itself.

(Hobo) was shaken, baffled as to why the robot attacked him. He proceeded to scavenge the robot’s carcass, and salvaged an arm. He noticed (Corporation)’s Logo on the back of the robot. More robots arrived, also intent on cleaning the (Tip).

Worried for himself and his treasure trove, the (Tip), and aware of the robots’ weaknesses, he hurried to create something to fight them.
Level 1 start (Gather the Items to build a Weapon without the robots seeing you)

He quickly scavenged and invented a Sludge Gun using the robot arm he had salvaged. And not a moment to soon. Several robots spotted him and began there advance
Level 1 First Battle (Shoot the robots so they destroy themselves)

After destroying the robots he could see they shared the (Corporation)’s logo as the first had. (Hobo) set out determined to go to (Corporation) and get them to explain themselves and shut down the robots.
Level 1 continued (Fight your way out of (Tip))

Arriving at the entry to (City), (Hobo) sees that the whole of (City) is overrun with robots. Screams can be heard about the streets and the population seems to be in hiding. (Hobo) continues his search for the (Corporation) HQ.
Level 2 (Find (Corporation) HQ)

Throughout (City), (Hobo) encounters and fights many robots.
Level 2 Battles (Shoot the robots so they destroy themselves)

In his travels (Hobo) finds a person in distress and must save them.
Level 2 Boss (Save person by shooting the robot so it destroys itself)

The person tells (Hobo) where (Corporation) HQ is and advises him to keep clear or encourages him to fight on as humanities only hope of survival. He/She gives (Hobo) a useful item.

(Hobo) arrives at (Corporation) HQ to find it a small deserted building. However he discovers the entrance to a lower level Lab.
Level 3 start (Find your way into the centre of (Robot Inventor’s Lab))

He faces many enemies and traps.
Level 3 Battles (Shoot the robots so they destroy themselves)

(Hobo) makes it to the central research area and finds (Robot Inventor)’s construction notes and journal. His robots went out of control under his latest creation (Head Robot). They now want to wipe out humanity because they are unclean and cover the world in dirt. (Robot Inventor) is dead or missing. There is an entry to a lower construction level from here. However, when (Hobo) goes to use it, a trap is triggered and a Large Robot attacks him.
Level 3 Boss (Shoot the robot so it destroys itself)

He defeats the robot and enters the Robot Assembly Site. He must find and destroy (Head Robot).
Level 4 start (Find your way into the centre of Robot Assembly Site)

Throughout Robot Assembly Site, (Hobo) encounters many traps and fights many robots.
Level 4 Battles (Shoot the robots so they destroy themselves)

(Hobo) makes it to the centre area Robot Assembly Site and faces off against (Head Robot) after its speech.
Level 4 Boss (Shoot the robot so it destroys itself while fighting its minions)

(Hobo) has successfully saved humanity. He is a hero. He becomes rich and famous and can invent to his heart’s content.

End Game. You Are Victorious.

You are an inventor who lives in a junkyard. You live by the saying "one man's rubbish is another man's treasure". Because of your lifestyle, your failure to bring in a decent living from your profession, and your somewhat questionable sense of hygiene (due to your you are widely considered a hobo.

The world has been taken over by robots that eliminate dirt. The problem is; they have decided that humans are a type of dirt, and as the dirtiest hobo in town; you're on the top of their hit list. Save yourself and the world by finding your way to the den of the robots and destroying their source.

new group name: "Procrastinating Chaos" (c)

well since the boys werent here we changed our name and decided to upload the games doc, so here it is.








"Tutorial level


Introduces player to movements controls and firing

[Cutscene] Aliens invade, make your way to the escape pods!!

First level

Player fights their way through the industrial sector of the space station Boss

Player finds him/herself in front of immovable tanklike obstruction that you are forced to destroy."
Current List Of Tasks the group is working on

to finialise the main character, an enemy and background objects.-2 hours
to start building these in flash as movie clips.- 4 hours
Go to meeting and get aproval on monster - 2 hours
Write up a report on sounds, with examples, that could be used in the game - 2 hours
Write up a score/ intrements/synths that can be used in the levels - 1 hour
Find sample sound libaries -3 hours
Check ideas with everyone else in a meeting - 2 hours
Compile all work thus far into a document that is easily read by the rest of the group - 2 hours
Go to meeting and be given details on the back ground - 2 hours
aprove level blocks for buildings - 2 hours
Sort out the broken code - 3 hours
Go to meeting and show code, broken or not - 2 hours
Going through sorced code - 3 hours
Meet with team members. Discuss ideas and game design.
Write up an updated game design document/walkthrough
Finish off story boards for opening sequence - 2 hours