Monday, June 14, 2010

Team Awesome Market Info

Dead man walking is a 2d arcade game based on the tower defense formula, spiced up with some more immersive elements. The game was designed from the beginning to have a high difficulty level, the aim was to perk the interest of the many middle aged gamers out there who remember the old days of hardcore arcade gaming. To achieve this and avoid the usual arcade crowd we decided to introduce a controllable character who was able to fight off enemies rather than the usual god perspective of the tower defense genre. This not only adds more of a visual appeal but allowed us to add more of an adult theme to the game. The inclusion of a player character also meant more potential for game play variety and differentiated us from the tower defense crowd. The idea was to make a game where death was inevitable, the player must survive as many waves of increasing difficulty as possible, the aim survival. This direction would hopefully appeal to the nostalgic gamer who was looking for a challenge.

All in all I believe we managed to achieve most of our market targets however we fell short on the level of variety that we initially planned to have in our game, though this was a time issue and could not be helped.

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